Complex and demanding it was not, but it brimmed with magnificently conceived and often genuinely heart-rending gameplay sequences, offering up a short but perfectly formed catalogue of iconic moments which gelled together into a genuinely excellent game. After all, the original PC Call of Duty title, in our estimation, remains the high water mark for cinematic WW2 titles. However, even though we've now killed approximately the entire population of Germany twenty six times over and single-handedly won the war on no fewer than eight separate occasions, it's worth noting that Call of Duty still piqued our interest when it dropped in the door, for it comes with a set of impeccable credentials. Medal of Honour: Allied Assault essentially created the cinematic WW2 FPS, with a less than subtle nod and a wink to Spielberg, and since then everyone and his dog (most of whom are in some way related to the original team which made Allied Assault) has been releasing their own takes on the idea, ranging from genuine improvements through to stunningly bad mishaps, and occasionally taking a side-excursion into Vietnam for a chance to show off just how rubbish most foliage in videogames still looks. We shouldn't start a review of a game by criticising the genre, but in ways it's important to make the point - we really are getting a bit bored of formulaic World War II shooters. We've even waited for them to come back from the dead and killed them again. Medal of this, Call of that, Men of the other we reckon we've killed more German soldiers than actually died in the entirety of World War II. Not least because, frankly, we've already shot all of them. In fact, it's a line uttered in Eurogamer Towers only yesterday, and, in a way, we know how the speaker feels. No, it's not a line of dialogue from this latest iteration in the seemingly endless Fascist Shooting Gallery Extravaganza genre.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |